Commit graph

12 commits

Author SHA1 Message Date
walterhiggins
66c46fc3fd untabified. 2013-01-02 07:40:32 +00:00
walterhiggins
d9c0471022 Added a TLDNR section 2013-01-02 07:39:05 +00:00
walterhiggins
17c007dcc2 fixed bug in prism method. all blocks were assumed to have direction metadata. 2013-01-02 00:41:30 +00:00
walterhiggins
3d3dccaf70 Radical change to how custom buildings can be made - Uses Drone.extend so that new player-submitted blueprints can be part of a chain. 2013-01-01 22:38:16 +00:00
walterhiggins
718475d7b0 changes to drone.js to support methods in standalone mode. 2013-01-01 20:27:48 +00:00
walterhiggins
d28faca04d Adding a new example script fort.js for creating forts and castles. 2012-12-31 12:36:25 +00:00
walterhiggins
88cafd6ee2 Fixed a bug in Drone.js for prisms using Oak stairs (gable end used spruce not oak)
Added a new optional modification to GuiIngame class to show mouse pos and block info for block under mouse.
2012-12-31 08:45:41 +00:00
walterhiggins
9ce85bb5b3 improvements to Drone.paste() CommandScript.load now returns last statement of script 2012-12-30 19:44:25 +00:00
walterhiggins
179b3ee4a1 Added first draft of Drone.copy() and Drone.paste() methods (paste needs work to handle 'facing' blocks) 2012-12-30 09:06:38 +00:00
walterhiggins
8ba4e466c2 added tree methods and cottage_road example function. 2012-12-28 22:59:13 +00:00
walterhiggins
13076a9bf2 Added documentation to the drone.js module.
Added new chkpt and move methods to drone class.
Added support for Trees!!!!!
2012-12-28 09:15:27 +00:00
walterhiggins
a1f243cef0 it lives! 2012-12-27 12:55:05 +00:00