Commit graph

814 commits

Author SHA1 Message Date
walterhiggins b7790d1c1c use boxa() method instead of box() for arrays 2013-02-07 22:16:50 +00:00
walterhiggins ec45b50a60 no need to pass world param 2013-02-07 22:16:30 +00:00
walterhiggins 8924d1943c reorg'd blocks into more logical groups 2013-02-07 22:16:08 +00:00
walterhiggins 32ae5a6da3 first phase of comments update 2013-02-05 20:49:09 +00:00
walterhiggins 9e90d998fa added .js~ and .js# (emacs temp files) to ignore list 2013-02-05 20:48:26 +00:00
walterhiggins 97553d7da4 added default values for chessboard() 2013-02-05 20:47:54 +00:00
Walter Higgins fe3530788a Merge pull request #53 from AlexBarnes86/master
Add some useful tools for use with the drone
2013-02-05 12:40:13 -08:00
Alex Barnes 756a13d6fc Add some useful tools 2013-02-04 21:48:07 -06:00
walterhiggins 22add98d15 Correct handling of strokeWidth for vertical arcs 2013-02-03 20:19:58 +00:00
walterhiggins ca821a696a rainbow.js shows an example of how to use the new arc() method 2013-02-03 12:09:45 +00:00
walterhiggins 86fd3c0a28 Reworked arc code - More versatile circles/arcs in horiz and vertical planes 2013-02-03 12:09:05 +00:00
walterhiggins b34d456427 Fix issue #51 - tab completion reporting incorrect globals 2013-02-02 13:15:32 +00:00
walterhiggins 4a586a115c added hemispheres and blocks ids 2013-02-01 22:14:53 +00:00
walterhiggins 63712518dc optimized sphere and blocktype 2013-01-31 22:51:35 +00:00
Walter Higgins 2392922c01 Merge pull request #49 from freerunnering/patch-1
More efficient box0()
2013-01-30 17:15:18 -08:00
Kyle Howells 7a32a646cc More efficient box0()
Infinitely faster box0() function.
Box has to create every block inside the space specified, however, box0() only builds walls around things so seems sensible that it should do less work.
However, under the old functions way of doing things it did almost twice as much work.
For small objects this isn't noticed very much, however it can have a big impact on performance!

My use case for this was a 500 wide, 70 high and 500 deep iron wall I wanted to act as the city wall. Trying to make this resulted in 2 odd effects. I first made one wall by calling box(42, 250, 70, 1) and laying it out myself. This took a few seconds. Then I decided to save time I would fly to the edge and create it with box0(). box0(42, 500, 70, 500) completely froze minecraft and slowed my computer. It then preceded to take 20 minutes before I decided to give up and close the server.
After restarting it I had a semi complete giant "solid" block. This made me dig into the Drones code.


Getting to the point: with the old way of doing things a GIANT wall takes over 20 minutes to make. this new version takes under 10 seconds.

(explanation not technically needed just wanted to demonstrate it does make a massive difference)
2013-01-31 00:55:41 +00:00
walterhiggins 35e0910b8e Performance improvements and fix for issue #47 2013-01-30 22:48:37 +00:00
walterhiggins 661ae37503 Merge branch 'master' of https://github.com/walterhiggins/ScriptCraft 2013-01-29 22:03:22 +00:00
walterhiggins 7c393ea070 tidy up code - hide all but .start() method 2013-01-29 22:03:10 +00:00
walterhiggins a621c473c1 include object methods in tab complete 2013-01-29 22:02:30 +00:00
Walter Higgins 0b92683b6c Update README.md 2013-01-28 23:16:38 +00:00
walterhiggins 2ffb1ff78d Fixed game over handling 2013-01-28 22:36:26 +00:00
walterhiggins 359222fba9 Fix bug in notifyAdmins 2013-01-28 19:49:44 +00:00
Chris Ruppel 53b0b64016 missed a semi 2013-01-27 14:23:39 -06:00
Chris Ruppel 284c2da586 Both functions return this. They can now be chained. 2013-01-27 14:16:37 -06:00
Chris Ruppel e7f4a5c99b Add checkpoint to logojs() and move back to it after finishing logo. 2013-01-27 14:12:25 -06:00
Chris Ruppel 5af256cd55 Adding a checkpoint to logojscube() so it can be fired multiple times by the same Drone. 2013-01-27 14:05:19 -06:00
Walter Higgins 99d8d3ce41 Merge pull request #45 from rupl/some-docs
Just some docs
2013-01-27 05:01:16 -08:00
Chris Ruppel 723965bcf8 Add logojscube(). Refactored logojs() to handle being fired multiple times by the same Drone. 2013-01-26 23:45:16 -06:00
Chris Ruppel 182cdc22d8 Fixing defaults so args can take effect. 2013-01-26 23:07:10 -06:00
Chris Ruppel 36255359c4 Adding logo.js 2013-01-26 23:00:09 -06:00
Chris Ruppel 01322d00cd Merge remote branch 'origin/master' into some-docs 2013-01-26 22:37:27 -06:00
Chris Ruppel 5d4ee682d3 Spacing out primitives docs. 2013-01-26 22:37:07 -06:00
walterhiggins 871ae40e37 ScriptCraft's first Mini-Game git add minigames/SnowBallFight.js git add minigames/SnowBallFight.js 2013-01-26 22:40:58 +00:00
walterhiggins 1732bf15dd better tab completion on /jsp issue #35 2013-01-26 17:49:11 +00:00
walterhiggins 446ba9ad7b changed to and tweaked tabcomplete 2013-01-26 13:47:16 +00:00
walterhiggins 460f93ca8d warn if putSign() is called with block id other than 63 or 68 issue #39 2013-01-26 09:57:43 +00:00
walterhiggins b6b5891112 Added further reading 2013-01-25 08:16:35 +00:00
Chris Ruppel e0a1843de9 Docs for blocktype function. 2013-01-24 22:38:46 -06:00
walterhiggins a002e1100c changed plugin back to __plugin 2013-01-25 00:53:40 +00:00
walterhiggins 9f7b19379b fixed getBlock - issue #40 2013-01-25 00:07:39 +00:00
walterhiggins 888ee6c208 renamed __self to self 2013-01-24 23:47:36 +00:00
walterhiggins 6bcebe35e6 renamed __self to self 2013-01-24 23:46:28 +00:00
walterhiggins b0dc11906b renamed __self to self and updated README 2013-01-24 23:44:15 +00:00
walterhiggins 348a1d06ad don't make reload() function public 2013-01-24 20:22:22 +00:00
walterhiggins d79ff63899 Merge branch 'master' of https://github.com/walterhiggins/ScriptCraft 2013-01-24 20:20:43 +00:00
walterhiggins 844c70c21e don't load same javascript file more than once 2013-01-24 20:12:41 +00:00
Walter Higgins eb1488b08c Update bukkit.md 2013-01-24 16:48:39 +00:00
walterhiggins c5a096afaf Added a new example plugin 'chat color' for reference when creating your own plugins 2013-01-23 21:24:32 +00:00
walterhiggins 68f8acd922 More informative errors when evaluating javascript files 2013-01-23 00:50:16 +00:00