Aaron Mueller
3dbf266154
Add the player name chooser thingy
2013-05-02 22:41:31 +02:00
Ruben Müller
12930db804
Removed the unnecessary log in the main.js
2013-05-02 22:04:02 +02:00
Ruben Müller
d3268383bc
Added a grey font and arrows for the highscore name selection field.
2013-05-02 22:03:43 +02:00
Aaron Mueller
8b3201a7ec
Add a todo
2013-04-25 22:20:17 +02:00
Ruben Müller
cd11a8485e
Score stuff and more polish awesomeness
2013-04-25 22:18:37 +02:00
Ruben Müller
477aa1c0b0
New font is done
2013-04-25 21:50:06 +02:00
Ruben Müller
8a5db459f9
Working on the new font
2013-04-25 21:31:25 +02:00
Aaron Mueller
a213b83534
Load the highscore and display it on the screen
2013-04-25 21:30:57 +02:00
Aaron Mueller
b4c3d98984
Refactorthe score and make it global ...
...
Still full of bugs and crap ...
2013-04-18 21:55:26 +02:00
Ruben Müller
4aff16516e
added the player paddle lives
2013-04-18 21:52:22 +02:00
Ruben Müller
1a0b80a3dc
alpha fade for the pause screen
2013-04-18 21:36:49 +02:00
Ruben Müller
6a8c1727f9
pimped up the pause screen
2013-04-18 21:19:19 +02:00
Aaron Mueller
3dbd1847e5
Add jquery and start implementing the scoreboard
2013-04-11 22:20:03 +02:00
Ruben Müller
8c0ef31a97
Main screen update and loader with transparent background
2013-04-11 21:59:42 +02:00
Ruben Müller
4d4ae9c854
Fixed the ball/paddle sizes
2013-04-11 21:51:11 +02:00
Aaron Mueller
f163e34a70
Extract the scoreboard
2013-04-11 21:49:31 +02:00
Ruben Müller
9f3c7a1252
Level visuals ready
2013-04-11 21:34:22 +02:00
Ruben Müller
899abbb72e
Working on the level background
2013-04-11 21:14:19 +02:00
Aaron Mueller
56809c619d
Finishing game states
2013-04-11 21:12:27 +02:00
Aaron Mueller
187dde1b50
Start implementing a pause screen
2013-04-03 21:52:15 +02:00
Ruben Müller
717b06e612
Added the new game background (HTML/CSS)
2013-04-03 21:50:28 +02:00
Ruben Müller
4866476fe9
Added the new ball graphic
2013-04-03 21:15:36 +02:00
Ruben Müller
85e2f3a1ba
Updated impact engine lib from 1.20 to 1.22
2013-04-03 21:02:06 +02:00
Aaron Mueller
aab9df40c6
Add the new padels to the game (see #4 )
2012-10-20 22:43:14 +02:00
Ruben Müller
d6d8a597a3
added the new paddles
2012-07-12 09:04:50 +02:00
Aaron Mueller
9cead16d07
remove silly console debug log crap
2012-07-06 19:15:30 +02:00
Aaron Mueller
3879dbef65
Make the AI unbreakable ... almost. see #9
2012-07-06 19:14:07 +02:00
Aaron Mueller
7b40c7adb1
Add high performance features, see #12
2012-07-06 17:09:07 +02:00
Aaron Mueller
76679d9a99
Improve the level 1 a little bit for better game performance, see #8
2012-07-06 16:20:04 +02:00
Aaron Mueller
cd3e2720c6
Implement the win/loose screen, see #6
2012-07-03 22:26:28 +02:00
Aaron Mueller
a40f9d600a
Add sound, see #2
...
Convert the sounds to ogg (just ogg and mo3 is supported by Inpact)
and play it on the events.
2012-06-27 22:53:55 +02:00
Aaron Mueller
a9ab110611
Add some selfmade sound files
...
The sounds are made with bfxr.net
2012-06-24 23:04:53 +02:00
Aaron Mueller
60b6af8e63
Add some score mechanism
...
If the AI or the human player looses 10 games, the game is over
and goes back into the main screen. A score is displayed on top
of the game for each side.
2012-06-24 23:03:05 +02:00
Aaron Mueller
a4d01fefdd
Clean up the main.js code and add a title screen.
2012-06-24 14:30:33 +02:00
Ruben Müller
e597f19d0e
scribbles the graphics on paper, scanned them and put them into the game
2012-06-24 11:18:48 +02:00
Ruben Müller
9f314ec95c
file cleanup
2012-06-24 10:50:26 +02:00
Ruben Müller
e4a1a8b44d
improved the ball movement; added the goal for the ball that resets the ball position
2012-06-24 10:41:41 +02:00
Ruben Müller
6159963b32
groundwork for the base classes and some simple movement
2012-06-22 18:20:41 +02:00
Ruben Müller
7ac4f0dbce
added impact v 1.20 (newest to date)
2012-06-22 17:26:53 +02:00
Ruben Müller
6d6c98ddf2
added the raw impact licence into the "/dev" folder
2012-06-21 10:13:21 +02:00