walterhiggins
35443e6734
documentation
2013-02-10 18:05:07 +00:00
walterhiggins
c44dd44e66
first
2013-02-10 17:53:08 +00:00
walterhiggins
d6965a43ca
changed order of loading .js so that modules primary .js files get loaded before others in same directory
2013-02-10 17:52:37 +00:00
walterhiggins
f3e17b4181
removed unneeded load() calls
2013-02-10 17:51:27 +00:00
walterhiggins
5830c73df0
Added docs for events module
2013-02-10 13:42:32 +00:00
walterhiggins
1a7cd9290b
fixed doc link
2013-02-09 20:27:50 +00:00
walterhiggins
ba5437745f
updated docs
2013-02-09 20:22:36 +00:00
walterhiggins
084ed1ebcc
updated docs
2013-02-09 19:11:23 +00:00
walterhiggins
8106fac4d1
updated docs
2013-02-09 19:09:30 +00:00
walterhiggins
84f024d62c
box example doc updated
2013-02-09 15:08:20 +00:00
walterhiggins
1a89b87008
adding example screens
2013-02-09 15:02:52 +00:00
walterhiggins
9c31e2d321
adding example screens
2013-02-09 15:02:11 +00:00
walterhiggins
a4eccad4bd
Updated docs
2013-02-09 10:24:55 +00:00
walterhiggins
6445ed166d
New spiral staircase - to demo use of Drone.PLAYER_STAIRS_FACING
2013-02-09 10:24:15 +00:00
walterhiggins
0458f6639d
Additional api documentation
2013-02-08 23:22:14 +00:00
walterhiggins
d88729675a
fix comment - boxa example
2013-02-08 21:26:55 +00:00
walterhiggins
903c701f6f
made world a property and added more documentation
2013-02-07 22:22:52 +00:00
walterhiggins
d916f1d843
no need to pass world param to arch
2013-02-07 22:22:13 +00:00
walterhiggins
66de0f402a
no need to pass world param to arc
2013-02-07 22:21:56 +00:00
walterhiggins
b56b4262e8
no need to pass world param to arc
2013-02-07 22:21:41 +00:00
walterhiggins
b7790d1c1c
use boxa() method instead of box() for arrays
2013-02-07 22:16:50 +00:00
walterhiggins
ec45b50a60
no need to pass world param
2013-02-07 22:16:30 +00:00
walterhiggins
8924d1943c
reorg'd blocks into more logical groups
2013-02-07 22:16:08 +00:00
walterhiggins
32ae5a6da3
first phase of comments update
2013-02-05 20:49:09 +00:00
walterhiggins
97553d7da4
added default values for chessboard()
2013-02-05 20:47:54 +00:00
Alex Barnes
756a13d6fc
Add some useful tools
2013-02-04 21:48:07 -06:00
walterhiggins
22add98d15
Correct handling of strokeWidth for vertical arcs
2013-02-03 20:19:58 +00:00
walterhiggins
ca821a696a
rainbow.js shows an example of how to use the new arc() method
2013-02-03 12:09:45 +00:00
walterhiggins
86fd3c0a28
Reworked arc code - More versatile circles/arcs in horiz and vertical planes
2013-02-03 12:09:05 +00:00
walterhiggins
b34d456427
Fix issue #51 - tab completion reporting incorrect globals
2013-02-02 13:15:32 +00:00
walterhiggins
4a586a115c
added hemispheres and blocks ids
2013-02-01 22:14:53 +00:00
walterhiggins
63712518dc
optimized sphere and blocktype
2013-01-31 22:51:35 +00:00
Kyle Howells
7a32a646cc
More efficient box0()
...
Infinitely faster box0() function.
Box has to create every block inside the space specified, however, box0() only builds walls around things so seems sensible that it should do less work.
However, under the old functions way of doing things it did almost twice as much work.
For small objects this isn't noticed very much, however it can have a big impact on performance!
My use case for this was a 500 wide, 70 high and 500 deep iron wall I wanted to act as the city wall. Trying to make this resulted in 2 odd effects. I first made one wall by calling box(42, 250, 70, 1) and laying it out myself. This took a few seconds. Then I decided to save time I would fly to the edge and create it with box0(). box0(42, 500, 70, 500) completely froze minecraft and slowed my computer. It then preceded to take 20 minutes before I decided to give up and close the server.
After restarting it I had a semi complete giant "solid" block. This made me dig into the Drones code.
Getting to the point: with the old way of doing things a GIANT wall takes over 20 minutes to make. this new version takes under 10 seconds.
(explanation not technically needed just wanted to demonstrate it does make a massive difference)
2013-01-31 00:55:41 +00:00
walterhiggins
35e0910b8e
Performance improvements and fix for issue #47
2013-01-30 22:48:37 +00:00
walterhiggins
7c393ea070
tidy up code - hide all but .start() method
2013-01-29 22:03:10 +00:00
walterhiggins
a621c473c1
include object methods in tab complete
2013-01-29 22:02:30 +00:00
walterhiggins
2ffb1ff78d
Fixed game over handling
2013-01-28 22:36:26 +00:00
walterhiggins
359222fba9
Fix bug in notifyAdmins
2013-01-28 19:49:44 +00:00
Chris Ruppel
01322d00cd
Merge remote branch 'origin/master' into some-docs
2013-01-26 22:37:27 -06:00
Chris Ruppel
5d4ee682d3
Spacing out primitives docs.
2013-01-26 22:37:07 -06:00
walterhiggins
871ae40e37
ScriptCraft's first Mini-Game git add minigames/SnowBallFight.js git add minigames/SnowBallFight.js
2013-01-26 22:40:58 +00:00
walterhiggins
1732bf15dd
better tab completion on /jsp issue #35
2013-01-26 17:49:11 +00:00
walterhiggins
446ba9ad7b
changed to and tweaked tabcomplete
2013-01-26 13:47:16 +00:00
walterhiggins
460f93ca8d
warn if putSign() is called with block id other than 63 or 68 issue #39
2013-01-26 09:57:43 +00:00
Chris Ruppel
e0a1843de9
Docs for blocktype function.
2013-01-24 22:38:46 -06:00
walterhiggins
a002e1100c
changed plugin back to __plugin
2013-01-25 00:53:40 +00:00
walterhiggins
9f7b19379b
fixed getBlock - issue #40
2013-01-25 00:07:39 +00:00
walterhiggins
888ee6c208
renamed __self to self
2013-01-24 23:47:36 +00:00
walterhiggins
6bcebe35e6
renamed __self to self
2013-01-24 23:46:28 +00:00
walterhiggins
b0dc11906b
renamed __self to self and updated README
2013-01-24 23:44:15 +00:00