Commit graph

81 commits

Author SHA1 Message Date
walterhiggins
79e05f2bc0 unregister event listeners when plugin is disabled (better co-op with other plugins) 2013-03-18 08:37:58 +00:00
walterhiggins
777fb9ce5b Add support for java.util.Collection to utils.foreach() 2013-03-17 11:57:48 +00:00
walterhiggins
89b2dca496 fixed typo - forg -> org 2013-03-09 22:13:36 +00:00
walterhiggins
66abbfc142 fix for issue #69 2013-03-09 16:50:12 +00:00
walterhiggins
6e113a2eca Fixed autocomplete issue #68 2013-03-02 18:46:50 +00:00
walterhiggins
1eb6756204 moved drone buildings/add-ons to drone/contrib folder 2013-02-24 17:57:45 +00:00
Walter Higgins
3f2e5e2c73 Merge pull request #46 from rupl/logo-js
Add logo.js to example files
2013-02-24 08:28:30 -08:00
edonaldson
eebec82aea Update _scriptcraft.js to include unload Handlers
unload Handlers will be called just before the plugin is unloaded.  This will allow cleanup of event handlers and threads before all references are lost during a reload.
2013-02-22 15:43:38 -06:00
walterhiggins
5b473d9c93 Fix for issue #64 bad interaction with Essentials plugin 2013-02-22 15:49:42 +00:00
walterhiggins
a684a0b333 fix issue #60 2013-02-19 22:38:23 +00:00
walterhiggins
520a4ab20c use utils.getPlayerObject() instead of removed getPlayerObject() 2013-02-19 19:14:02 +00:00
walterhiggins
8ce1de05ea Fix for issue #60 (files locked because the streamreader is not closed) 2013-02-18 19:33:21 +00:00
walterhiggins
4336aa9d47 added utils.foreach() and utils.nicely() functions 2013-02-17 22:29:41 +00:00
walterhiggins
fbc459a4d3 Added more documentation. 2013-02-17 17:43:28 +00:00
walterhiggins
3f2bc8c80b Fixed bug in rainbow (wasn't drawing) and switched to using Bukkit Scheduler API for dancefloor drone function. 2013-02-16 22:22:45 +00:00
walterhiggins
eaea34e172 added convenience prroperties (colors and rainbow array).
Changed order in which blocks are placed for boxa/cuboida so that blocks
are laid down width, height, then length.
2013-02-16 12:30:00 +00:00
walterhiggins
26c6fecc8b more comments/docs 2013-02-10 19:36:39 +00:00
walterhiggins
35443e6734 documentation 2013-02-10 18:05:07 +00:00
walterhiggins
c44dd44e66 first 2013-02-10 17:53:08 +00:00
walterhiggins
d6965a43ca changed order of loading .js so that modules primary .js files get loaded before others in same directory 2013-02-10 17:52:37 +00:00
walterhiggins
f3e17b4181 removed unneeded load() calls 2013-02-10 17:51:27 +00:00
walterhiggins
5830c73df0 Added docs for events module 2013-02-10 13:42:32 +00:00
walterhiggins
1a7cd9290b fixed doc link 2013-02-09 20:27:50 +00:00
walterhiggins
ba5437745f updated docs 2013-02-09 20:22:36 +00:00
walterhiggins
084ed1ebcc updated docs 2013-02-09 19:11:23 +00:00
walterhiggins
8106fac4d1 updated docs 2013-02-09 19:09:30 +00:00
walterhiggins
84f024d62c box example doc updated 2013-02-09 15:08:20 +00:00
walterhiggins
1a89b87008 adding example screens 2013-02-09 15:02:52 +00:00
walterhiggins
9c31e2d321 adding example screens 2013-02-09 15:02:11 +00:00
walterhiggins
a4eccad4bd Updated docs 2013-02-09 10:24:55 +00:00
walterhiggins
6445ed166d New spiral staircase - to demo use of Drone.PLAYER_STAIRS_FACING 2013-02-09 10:24:15 +00:00
walterhiggins
0458f6639d Additional api documentation 2013-02-08 23:22:14 +00:00
walterhiggins
d88729675a fix comment - boxa example 2013-02-08 21:26:55 +00:00
walterhiggins
903c701f6f made world a property and added more documentation 2013-02-07 22:22:52 +00:00
walterhiggins
d916f1d843 no need to pass world param to arch 2013-02-07 22:22:13 +00:00
walterhiggins
66de0f402a no need to pass world param to arc 2013-02-07 22:21:56 +00:00
walterhiggins
b56b4262e8 no need to pass world param to arc 2013-02-07 22:21:41 +00:00
walterhiggins
b7790d1c1c use boxa() method instead of box() for arrays 2013-02-07 22:16:50 +00:00
walterhiggins
ec45b50a60 no need to pass world param 2013-02-07 22:16:30 +00:00
walterhiggins
8924d1943c reorg'd blocks into more logical groups 2013-02-07 22:16:08 +00:00
walterhiggins
32ae5a6da3 first phase of comments update 2013-02-05 20:49:09 +00:00
walterhiggins
97553d7da4 added default values for chessboard() 2013-02-05 20:47:54 +00:00
Alex Barnes
756a13d6fc Add some useful tools 2013-02-04 21:48:07 -06:00
walterhiggins
22add98d15 Correct handling of strokeWidth for vertical arcs 2013-02-03 20:19:58 +00:00
walterhiggins
ca821a696a rainbow.js shows an example of how to use the new arc() method 2013-02-03 12:09:45 +00:00
walterhiggins
86fd3c0a28 Reworked arc code - More versatile circles/arcs in horiz and vertical planes 2013-02-03 12:09:05 +00:00
walterhiggins
b34d456427 Fix issue #51 - tab completion reporting incorrect globals 2013-02-02 13:15:32 +00:00
walterhiggins
4a586a115c added hemispheres and blocks ids 2013-02-01 22:14:53 +00:00
walterhiggins
63712518dc optimized sphere and blocktype 2013-01-31 22:51:35 +00:00
Kyle Howells
7a32a646cc More efficient box0()
Infinitely faster box0() function.
Box has to create every block inside the space specified, however, box0() only builds walls around things so seems sensible that it should do less work.
However, under the old functions way of doing things it did almost twice as much work.
For small objects this isn't noticed very much, however it can have a big impact on performance!

My use case for this was a 500 wide, 70 high and 500 deep iron wall I wanted to act as the city wall. Trying to make this resulted in 2 odd effects. I first made one wall by calling box(42, 250, 70, 1) and laying it out myself. This took a few seconds. Then I decided to save time I would fly to the edge and create it with box0(). box0(42, 500, 70, 500) completely froze minecraft and slowed my computer. It then preceded to take 20 minutes before I decided to give up and close the server.
After restarting it I had a semi complete giant "solid" block. This made me dig into the Drones code.


Getting to the point: with the old way of doing things a GIANT wall takes over 20 minutes to make. this new version takes under 10 seconds.

(explanation not technically needed just wanted to demonstrate it does make a massive difference)
2013-01-31 00:55:41 +00:00